Showing posts with label bisexual. Show all posts
Showing posts with label bisexual. Show all posts

Saturday, September 12, 2015

Taking a step back: Handling gender dissonance in games with distance and abstraction

Introduction

I've been thinking a fair bit about gaming and some of my choices in games. Sometime over the last year, my partner noted that I've been running almost exclusively female avatars, and asked what was up with that. Earlier this week I found this essay by Riley MacLeod on responding to a certain type of masculinity as a trans man:

The male bodies in shooters disrupt, beg for attention, decide how a situation will unfold. They storm in and take what they want, destroying everything in the single-minded pursuit of their desires. They are greedy, unpopular children, behaving in all the ways men are told we have to but can’t, all the ways that wreak havoc, big and small, on ourselves and those around us in the real world. Stealth bodies let me share in what is; they have the dexterity to repurpose what’s provided to my own ends. They let me cooperate with a situation, ask me to take into account all the moving parts and my role in them. The way men behave in stealth games feels closer to what I hope my own masculinity is: thoughtful, adaptable, aware of myself and my effect on the world around me. Shooter masculinities close off possibilities, make an enemy out of the world; stealth masculinities place me firmly in the world and let me nurture it into something new.

In recent months, I find myself feeling much the same way from a different perspective. Even "stealth" bodies are, at times, painfully masculine. And I think the difference is as much to do with narrative and game design as character design. I find myself gravitating to games with more abstraction that give me more distance from the gender of the player character or protagonist.

I'll define a game as a set of rules for organized play including some method to keep track of game state, rules for manipulating that state, and likely a set of goals or outcomes. Open-ended and "open-world" videogames may not have a single defined victory condition, but they usually will have a set of iterative or intermediate goals and achievements.

What I intend to do here is describe abstraction, gendering of characters in games, and how I find myself responding as a non-binary/non-conforming person.

Abstraction: From Senet to Mocap

To start with, modern video games exist as an interesting synthesis of board/card games and cinema. I generally reject the idea that video games offer much that is new in terms of social impact. One of my grandmothers taught me to play contract bridge, the other repeatedly warned about the additive nature of playing cards as a gateway to alcoholism and gambling. The debates about games have changed in degree but not so much in character.

English Caricature of Whist Players (wikimedia)

Evidence of games dates all the way back to the neolithic. Equally as long, we have evidence of different degrees of abstraction with tokens that resemble animals. On one end of the scale, you have backgammon pawns or pips. Senet is a game ubiquitous Egypt starting from pre-dynastic times using primarily abstractly shaped tokens.

Senet Board (By Keith Schengili-Roberts, via Wikimedia Commons)

At the other end of the scale you have the Lewis "chessmen" (probably used for a different game) with figures representing different ranks. Chess is an interesting example with sets having different degrees of abstraction ranging from human and animal figurines to nonrepresentational Muslim "pepper-pot" pieces with the standard Staunton set approximately in the middle.

Lewis "Chessmen" (wikimedia)
Staunton Chess Set (Frank A. Camaratta, Jr.; The House of Staunton, Inc.; via Wikimedia Commons)

Early video games used a high degree of abstraction due to the limitations of the hardware. When publishers communicated gender, they used secondary text and artwork to do it. Pacman is masculine by virtue of name and secondary art work. We personify Pacman more by contrast to the ghosts. Advances in video and audio technology over the last 30 years has brought us to high-fidelity rendering on home hardware (warn:feminine android violence).

At this point, representation of gender in-game is a stylistic choice. Those choices tend to reinforce gender binaries to various degrees. However there are ways to get some distance from forced gender in games.

Pushed Gender: The Cinematic CRPG Protagonist

One of the areas that I'm struggling with as a gamer is the popularity of the cinematic CRPG/action protagonist. Game storytelling typically alternates between action sequences and menu-driven dialogues and cutscenes. In early versions, the game told the story purely through text. NPCs received limited voice acting for particularly important scenes first. Today, in a typical AAA game, storytelling cut-scenes can involve animation and vocal performance for all characters.

While this offers a more cinematic experience overall, the relationship of player to the performance becomes something akin to a stage manager shouting cues off-stage. At least for me, the use of player-character vocal and animated performance limits the degrees of freedom to imagine variation of the characters. In Mass Effect, Jennifer Hale owns Commander Shepard, I'm just picking which variations of Hale's performance I prefer. Which I should say isn't a slight against the quality of Mass Effect (at least the first two games), just a statement regarding how I perceive the player-character when animated and voice-performed.

The tension is particularly jarring for a player-character with even fewer options, Jensen from Deus Ex: Human Revolution. The sexual tension driving the plot is hinted in the prologue and made explicit in the opening credit cinematic (warn: medical horror). Of course, you can "headcanon" and fanfic just about any interpretation of a character, but the more stuff on the screen, the further you have to go "off the page" to get to a bi or nonbinary interpretation.

Getting Distance: The Isometric RPG

Shadowrun Hong Kong, Establishing Shot

"Isometric" RPGs are named for the bird's-eye, top-down perspective on the scene. The genre is currently undergoing something of a revival, with Pillars of Eternity and Shadowrun Returns as new games, and remasters of the classic Baldur's Gate series also on shelves. Some common features of the genre include:

  • "Isometric" perspective.
  • Control of multiple characters.
  • A "primary" plot line centered on the player character.
  • "Secondary" plot lines centered on companion characters, sometimes more interesting than the primary character arc.
  • Primarily text-based storytelling, usually shorter than provided by cut-scenes.
  • Character customization primarily via pre-generated portrait images.
  • Reduced or minimal voice acting.

While I don't know of any that allow you to specify a nonbinary character at creation, Shadowrun games have a "shadow" character portrait with obscured details.

Shadowrun Hong Kong Character Creation

The visual distance from the character makes it easier to imagine androgyny, while the multiplicity of game identities opens the door for some fluidity.

Vehicles: You are the Machine

Vehicle games put most of the action as the driver/operator/pilot of a vehicle. The game may or may not offer character icons or a character model, but they don't interact directly within the game world. With the perspective centered on the vehicle rather than a humanoid character, the physicality of the human character can be completely re-imagined.

In Euro Truck Simulator 2, all of the game mechanics are achieved at the wheel of the truck or through a text-based management interface. There is a character icon that appears in some views, but the game offers a fair variety of photographic choices with a range of age and ethnicity. If you twist the camera round far enough, you can get a view of your pragmatically dressed character model. Voice performance is limited to increasingly emphatic yawns when you stretch a driving shift out too far.

Euro Truck Simulator 2 (Yes, those are bi-pride colors.)

In Eve Online, you are the immortal cyborg pilot of a set of space ships. The development of Eve is an interesting case. Several years ago, the company announced the development of "walking in stations." The project went as far as new character-creation tools and two rooms of "captains quarters." Players objected strongly to the shift in focus combined with planned microtransactions, and development was dropped. Eve Online is intensely social, almost every action involves cooperation or competition with other players. However the community rejected the idea of basing that sociability on virtual avatars.

Eve Online

Both games offer a role-playing component. Choices professional development unlock skills and goals over time. However that role-play doesn't involve interactions between animated human bodies. With sexuality and gender presentation kept off the screen, I can imagine anything I want behind the metal and chrome.

Conclusion, the tl;dr

Taking a step back from the cinematic perspective of many contemporary AAA titles helps me work with the dissonance between the publishers ideas about gender and my own ideas about gender.

Wednesday, September 9, 2015

Euro Truck Simulator Screenshot, Scania with bi-pride colors.

Experimenting with bi-pride colored trucks. The small bits of utopian control we seek for in games.

(divisors z) → (Listof Natural)
z : Integer
Returns a list of all positive divisors of the integer z. The divisors appear in ascending order.

Another reason why Racket rocks, because optimizing trial-division for large numbers.

It makes solving the Fermat Exponent problem easy:

Apparently, there was a period of time in Beethoven's transition from classical formalist to bombastic romanticist (possibly accompanied by severe hearing loss and disillusionment with Napoleon) when musicians said, (translated from 19th-century German), "What the heck, Beethoven! This isn't music! My kids could write this!"

Elsewhere:

Wednesday, September 2, 2015

On history and the meaning of bisexuality

Is it really progress that in 25 years, stereotypes about my sexuality have gone from "anything that moves" to "binary only?"

150 years ago when scientists were describing human sexuality, they were trying to distill complex cultures down to a handful of words. There were men loving men and women loving women. There were men and women who loved both. There was butch and femme. There were "normal" guys and feminine fairies. There were gay, lesbian, and bisexual people who "crossdressed" full-time and part-time. Anne Lister put on a suit and a masculine name to cruise the red light district. There were trans people who fully transitioned (to the extent that was possible) and married. Their spouses may or may not have been co-conspirators.

And all this was further complicated by colonialism and contact with cultures that don't do gender and sexuality the same way, which scientists still don't understand.

So scientists did what scientists do, they created a theory. Then they created words to describe that theory, out of loanwords from another language which made their theory seem less like making shit up. Then they overgeneralized without really questioning about what the people they described really wanted.

Naming sexuality was based on the 19th century conceit that naming something is equivalent to understanding it. That those names didn't accurately describe the people or things involved is pretty typical for the 19th century. At least half of our post Victorian language to describe sexuality involves misnomers and euphemisms. Colonial place names range from the wildly optimistic to the wildly inaccurate. This practice taken up by 20th century city planners who named neighborhoods and streets after plants that didn't exist on site.

English has been described as a language that mugs other languages for nouns in dark alleys. I think modern English is even more macabre. English assaults other languages, takes their coats and hats, and goes dancing. Usually we don't notice this. Democrats favor a proportional system and Republicans claim to be populist. Mass hysteria doesn't involve a giant uterus. We use the word depression to describe a clinical mental illness, an economic phenomenon, a geologic feature, and a weather system. Language is conventional, it is almost never logical.

But, let's turn back to the 19th and early 20th century. "Homosexuality" included Lister's cross-dressed cruising and drag, a concept that Mae West went to jail for putting on the stage. (The New York state legislature would ban explicit homosexuality from the stage until the 1970s.) "Heterosexuality," included elements of gender-deviance as a kink. "Bisexuality" included elements of both heterosexuality and homosexuality, often treated as a transitory or deceptive homosexuality.

The point is that those words were coined to describe cultures and lifestyles that included a wide range of genders and gender expressions. The denotation of those words may be "attraction to the same sex" "attraction to both sexes." But the connotation of those words always implied that we were swishy or butchy people who wore the wrong clothes, spoke in the wrong registers, and made "normal" people nervous.

Biphobia Exists: September 1, 2015

Wednesday, August 26, 2015

Windows 10 turns Parental Monitoring on by Default

"This weekend we upgraded my 14-year-old son's laptop from Windows 8 to Windows 10. Today I got a creepy-ass email from Microsoft titled 'Weekly activity report for [my kid]', including which websites he's visited, how many hours per day he's used it, and how many minutes he used each of his favorite apps."

-- Windows 10 automatically spies on your children and sends you a dossier of their activity - Boing Boing

Useful feature for parents, boo for making it a default settings change.

Sunday, August 23, 2015

Naming the Love that Dares Not Speak It's Name

Just because you're writing about bisexuality in a science fiction and fantasy context doesn't mean you have to use the word explicitly. "Bisexuality" comes to us via a Victorian context of medicalization and psychoanalysis. If we can imagine dragons, we can imagine worlds where that never happened. Some examples:

Ancillary Justice and Ancillary Sword: From the perspective of the cyborg protagonist, gender is an uncivilized social convention. As such, sexual relationships are defined more by the ways in which they do or do not involve the caste system of her (self-applied pronoun) culture.

Door into Ocean: Primarily a mono-gendered and mono-sexual culture. However male outsiders are absorbed into the primary culture of Shorah.

The Broken Kingdoms and The Kingdom of the Gods: Nahadoth's gender-fluidity is clearly described, as is the triad sexuality among Nahadoth, Itempas, and Yeine.

The Mirror Empire: Describes a five-gendered cultured with polyamorous relationships across all five genders.

An SF&F work doesn't have to use the words gay, lesbian, or bisexual in order to provide us with radical visions of those realities.

Monday, August 17, 2015

Bi News: Weekend Stuff

Bar chart of yougov study findings comparing young adults and all adults on the Kinsey scale.

Half of adults in Great Britain between the ages of 18 – 24 describe themselves as not exclusively heterosexual according to a YouGov poll.

More women are identifying as bisexual, fluid, or no-label on dating site Her.

Sense8 was renewed for Season 2.

International bisexual conference held in Nottingham.

Thursday, August 6, 2015

Eliel Cruz writes about femininity and bisexual men

There are spaces for gay men, lesbian women, bisexual women, and trans women to express femininity. There are few, if any, arenas in which bisexual men, queer in our own right, have the space to express femininity without fear of our sexuality being nullified. There is a deeply ingrained misconception that a man can’t be romantically involved with another man and still be interested in women as well. That is because masculinity, or at least the most basic stereotype of it, is meant to be dominant and to attract femininity. Femininity, on the other hand, is weak and attracts masculinity. Male bisexuality, even when it is embodied in a traditionally masculine person, already blurs the lines between those outdated and severely limiting misconceptions. Add femme behavior, and you’ve really got a problem.

— Eliel Cruz on Bisexuality and Femininity for men

Also on Slate:

Monday, August 3, 2015

Saturday, August 1, 2015

My Name is N/The Swede, and other links

A few years back, a US literary agent considered making a first attempt to sell My Name Is N to American publishers. (The book is titled The Swede in the US.) But the agent hesitated, saying the mainstream crime fiction market couldn’t stomach a gay male hero. She suggested that I rewrite the book to make the protagonist straight.

I thought seriously about it. But in the end, I decided to be true to the man I based my protagonist on. Hugh Swaney was a legendary homicide detective on the US west coast. I’d spent a week interviewing him, taking notes on his life and work as he was dying of Aids. He was the toughest man I’ve ever come across (including many in the special operations community I’ve met over the course of my military career).

Robert Karjel comments on negative reviews regarding the bisexuality of his protagonist for My Name is N. (Guardian)

Also:

And this is why I don't do Marvel: Hercules

When asked about previous hints of bisexuality and an alternate Hercules' romantic relationship with an alternate Wolverine in the 2012-2013 "X-Treme X-Men," series, Alonso responded, "Hercules and James Howlett’s relationship in 'X-Treme X-Men' took place in a unique alternate universe, similar to how Colossus was gay in the Ultimate Universe, but is straight in the 616. Same goes for Hercules here."

And this is why I don't do Marvel. (Marvel Addresses "Hercules'" Sexuality - Comic Book Resources )

Wednesday, June 10, 2015

Things I Call Biophobia (Reposted from Tumblr)

(Reposting this from tumblr.)

Biphobia I have personally experienced:

  • sexual education materials in the 1980s that described homosexuality but did not name bisexuality and treated bisexual attraction as transitory and irrelevant if not acted on
  • death threats because I "give straight women aids"
  • pressure to have an open relationship because "you're going to cheat anyway"
  • followed by abuse when I negotiated another relationship
  • having my relationships interpreted as inherently casual by partners
  • sexual and physical violence within a relationship
  • being blamed for sexual and physical violence because I was "deceptive"
  • harassment and physical violence because I don't present as straight
  • having my mannerisms exaggerated and mocked by partners and friends after coming out
  • being personally mocked by a conservative clergyman (part of an organized anti-gay protest that bussed into the meeting) after outing myself in front of a city council meeting
  • attempts to shorehorn my non-binary sexuality and spirituality into dichotomous binary "sides"
  • having a psychological therapist repeatedly focus on my sexuality in sessions (thankfully only once)
  • hearing my sexual orientation and corresponding politics, spirituality, and aesthetics dismissed as a "phase," "fashionable," and "rebellion"

Biphobia I've witnessed in my culture:

  • retributive outing by ex-partners
  • bisexuality used as evidence of bad faith in divorce and custody hearings
  • the apparent bisexuality of people used to sensationalize crime and scandals
  • over 100 years of psychological theory describing me as incomplete, immature, unbalanced, in transition, and confused
  • the use of that theory in a century of medical and therapeutic atrocities including criminalization, forced hospitalization, castration, reparative therapy, electroshock, hydrotherapy, medicalization, and mass murder
  • seeing my sexuality debated as false on the basis of dubious scientific research in the New York Times
  • discovering that the man who "falsified" my sexuality is still getting research funding to explain it as essentially straight or gay
  • Bill Donohue using "bisexual" as a slur in describing David Bowie
  • non-apologies from a leading sexuality columnist putting the blame for stereotypes on bisexual people for not coming out, in spite of having a presence at pride marches since the early 90s, speaking in front of city hall, and devoting hours to educational work
  • monthly articles and op-eds on blogs treating my sexuality as titillating, threatening, problematic, or something to be kept secret
  • a mass epidemic of relationship violence and abuse including rape against bisexual people (A "privilege" that can be violently withdrawn by straight partners at any time with the support of legal, medical, psychological care, and religious systems isn't a privilege.)
  • bisexual non-monogamy used as the slippery slope argument against same-sex marriage, again, and again, and again, in the 1990s when same-sex marriage was first used as the conservative wedge issue, right up to the current month
  • the murder of Lawrence King in 2008 while he attended middle school (and the hate-murder of other bi-identified people since)